3D Character Artist
streamlinestudios
| Company | streamlinestudios |
| Category | Design |
| Location | MY |
| Remote | — |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| First seen | 24 Jul 2026 (the employer did not state a posting date) |
| Last verified | 10 Aug 2026 |
| Source | Employer ATS (bamboohr) |
Description
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.
This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per
work order. It is not a full-time employment position.
Responsibilities
• Delivering excellence
• Works efficiently and effectively within the technical constraints of production
• Generates high-quality art work that matches or exceeds studio standards
• Communication
• Keep the Lead Artist up to date regarding status of tasks at all times
• Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
• Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
• Team and personal development
• Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
• Contribute and help build a positive team environment
Requirements
• Full proficiency in software packages and tools of the games industry listed below
• 3ds Max/Maya
• Substance Painter
• Zbrush
• Photoshop
• PBR workflow
• Surface knowledge on the following softwares and tools
• Blender
• Intermediate proficiency in the following tools:
• Unreal Engine Character Setup
• Unreal Engine Rendering (Lighting, Rendering)
• Highly proficient in one of the following disciplines and/or intermediate in all of them
• Human Anatomy
• Creature Anatomy
• Hard Surface Modeling
• Cloth Sculpting or Simulation
• Passion for game development.
• Proficiency in Game Engine technologies such as Unreal with asset integration
• Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
Pluses:
• Familiarity with other game engines (Unreal Engine, Unity, etc.)
• Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).
Deliverables Expectations
Freelancers/Contractors will be measured according to the metric below:
• On-time delivery of project deliverables
• Outcomes delivered as per project specifications, consistently
• Time spent on an outcome is within project or budgeted mandays
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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