Job Opportunities API

The Public Ledger of Openings

← Back to the ledger

3D Character Artist

streamlinestudios
Companystreamlinestudios
CategoryDesign
LocationMY
Remote
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
First seen24 Jul 2026 (the employer did not state a posting date)
Last verified10 Aug 2026
SourceEmployer ATS (bamboohr)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
About Us Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers. Description We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills. This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position. Responsibilities • Delivering excellence • Works efficiently and effectively within the technical constraints of production • Generates high-quality art work that matches or exceeds studio standards • Communication • Keep the Lead Artist up to date regarding status of tasks at all times • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges • Team and personal development • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools • Contribute and help build a positive team environment Requirements • Full proficiency in software packages and tools of the games industry listed below • 3ds Max/Maya • Substance Painter • Zbrush • Photoshop • PBR workflow • Surface knowledge on the following softwares and tools • Blender • Intermediate proficiency in the following tools: • Unreal Engine Character Setup • Unreal Engine Rendering (Lighting, Rendering) • Highly proficient in one of the following disciplines and/or intermediate in all of them • Human Anatomy • Creature Anatomy • Hard Surface Modeling • Cloth Sculpting or Simulation • Passion for game development. • Proficiency in Game Engine technologies such as Unreal with asset integration • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking. Pluses: • Familiarity with other game engines (Unreal Engine, Unity, etc.) • Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc). Deliverables Expectations Freelancers/Contractors will be measured according to the metric below: • On-time delivery of project deliverables • Outcomes delivered as per project specifications, consistently • Time spent on an outcome is within project or budgeted mandays Streamline Values:   Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning. Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter