3D Modeler/Texture Artist
pgl
| Company | pgl |
| Category | Design |
| Location | Bucharest |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| First seen | 24 Jul 2026 (the employer did not state a posting date) |
| Last verified | 11 Aug 2026 |
| Source | Employer ATS (bamboohr) |
Description
We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.
Responsibilities:
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creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc);
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creating and texturing 3D meshes of existing 2D logos;
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modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline;
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modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc);
•
texturing existing models and baking various maps that will be used in video game engines;
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modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc;
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modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;
Requirements:
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proven working experience and knowledge related to 3D modeling, texturing and rendering;
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advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc);
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good knowledge of a texturing suite;
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an understanding of real-time rendering and it's necessities;
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the ability to model for both offline rendering and real-time rendering;
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good understanding of texturing/shading techniques;
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a creative mindset, an eye for detail and good visualization skills;
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the ability to take feedback and make changes as required;
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some familiarity with animation techniques;
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good communication skills;
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2 years of experience in 3D design and modeling;
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team player, good communication skills, functional English proficiency;
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ability to thrive in a fast-paced environment;
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a high degree of independent judgment;
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able to solve complex problems;
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knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus