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3D Modeler/Texture Artist

pgl
Companypgl
CategoryDesign
LocationBucharest
RemoteOn-site (inferred)
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
First seen24 Jul 2026 (the employer did not state a posting date)
Last verified11 Aug 2026
SourceEmployer ATS (bamboohr)
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Description
We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions. Responsibilities: • creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc); • creating and texturing 3D meshes of existing 2D logos; • modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline; • modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc); • texturing existing models and baking various maps that will be used in video game engines; • modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc; • modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location; Requirements: • proven working experience and knowledge related to 3D modeling, texturing and rendering; • advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc); • good knowledge of a texturing suite; • an understanding of real-time rendering and it's necessities; • the ability to model for both offline rendering and real-time rendering; • good understanding of texturing/shading techniques; • a creative mindset, an eye for detail and good visualization skills; • the ability to take feedback and make changes as required; • some familiarity with animation techniques; • good communication skills; • 2 years of experience in 3D design and modeling; • team player, good communication skills, functional English proficiency; • ability to thrive in a fast-paced environment; • a high degree of independent judgment; • able to solve complex problems; • knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus