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CGI/ Graphic Artist contractual role

SOGECLAIR
CompanySOGECLAIR
CategoryDesign
LocationPune
RemoteOn-site (inferred)
EmploymentContract
LevelNot stated
SalaryNot stated by the employer
Posted8 Jul 2026
Last verified11 Aug 2026
SourceEmployer ATS (workable)
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Description
Develop high quality and cutting-edge 3D art. Attending team meetings to discuss art related issues, work progress, etc. Optimize 3D arts for creating realistic environment. Create 3D models from photos and real-world objects. Ensure to meet high artwork standards. Discuss with team members on any problems. Understand the project requirements and develop high quality 3D models accordingly. Monitoring self-performance on productivity, quality, compliance to process & standards is important. Listen to team members’ feedback and resolve any issues or conflicts. Adhere to all policies procedures and work instructions within the discipline of Sydac Quality expectations. Willingness to remain up to date on the latest creative software and hardware. Requirements 3d Modeling skills in 3ds max, Texturing skills in Photoshop, Knowledge of Game Engine, DCC. A high level of competency in Blenders, 3D Studio Max and Photoshop software (Absolutely must). Experience in time estimation and art asset management. Expert understanding of low poly modelling concepts for real-time. Knowledge of real-time graphic engine (Unigine and/or Unreal) Excellent attention to detail in all areas of 3D graphics development. Scripting in 3D engines. Worked on Blueprints, creating pipeline in blenders and Unreal 3 - 6 years professional experience in Real Time 3D graphic.