Engine Programmer
Epic Games
| Company | Epic Games |
| Category | Engineering |
| Location | Vancouver |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 21 Jul 2026 |
| Last verified | 30 Jul 2026 |
| Source | Employer career page (greenhouse) |
Description
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
The Fortnite Tech Desktop team is looking for an experienced Engine Programmer to enhance the player experience on the PC platform. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state.
This role covers a wide range of specialties, focusing on stability and performance programming and ensuring critical features are available and performant for the Fortnite user base.
In this role, you will
Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as:
Solving CPU and GPU performance and compatibility issues
Making improvements to platform toolchains, i.e., compiler/linker support, SDK upgrades, platform-specific data management tools, debugger integration, crash reporting, etc.
Improvements in low-level systems that interface with platform APIs, i.e., memory allocators (physical and virtual), file systems, and input systems
Monitor stability and performance data from Fortnite releases, address live issues that players are facing, and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
Build and maintain Fortnite's support across PC storefronts, operating systems, and platforms, including Epic Games Store and Microsoft Store builds and Windows on ARM
Collaborate with a variety of other Epic teams within Fortnite and Unreal Engine to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward
What we're looking for
Strong C++ knowledge and multi-threaded programming techniques; ability to code and design various core engine systems
Experience in profiling and optimizing a large codebase
Ability to diagnose, debug, and action complex problems coming from a live-service title and experience in handling stability issues
Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level
Experience with Linux, such as profiling and optimizing code that also runs on servers, is preferred
Experience with OS-level systems, Windows/Linux APIs, and common frameworks is a plus
EPIC JOB + EPIC BENEFITS = EPIC LIFE
We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but