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Engine Programmer | Programmeur moteur

Larian
CompanyLarian
CategoryEngineering
LocationQuebec
RemoteOn-site (inferred)
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
Posted11 Dec 2025
Last verified30 Jul 2026
SourceEmployer career page (lever)
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Description
(Version française ci-dessous)   Engine programmer   With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.   Responsibilities   ⬝Work on all aspects of engine development, notably, animation-related systems ⬝Write performant, robust and maintainable code ⬝Debug, profile and optimise code to hit quality and performance targets ⬝Contribute to code reviews, testing and documentation ⬝Show strong passion for making the highest quality state-of-the-art games ⬝Be an active participant in the design and production of the engine, as well as tools or gameplay systems ⬝Mentor and support team members   Requirements   ⬝Proficiency in C++Open-minded, willing to collaborate, experiment and iterate over a specific feature ⬝Passion for making and playing great games ⬝Experience with data-driven development ⬝Experience with a wide range of CPU and GPU profiling tools ⬝Multithreading should be second nature ⬝Knowledge of modern hardware ⬝This is a full-time, on-site role, requiring your presence in the office to support collaboration ⬝A professional level of written and spoken English*   Nice to have   ⬝3+ years of game development experience ⬝Bachelor's / Master's degree in computer science or software engineering ⬝Experience with modern graphics API's (Vulkan, D3D12, GNM, ...) ⬝Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...) ⬝Experience with SIMD programming ⬝Experience with low-level x86/ARM/DXBC/Spir-V assembly ⬝Experience with networking / multiplayer ⬝Track record of major contributions to shipped games   What we offer   ⬝An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel ⬝An open, collaborative environment where ideas are welcome and encouraged ⬝A managerial team consisting of highly experienced game developers at the top of their fields ⬝Sharing hobbies and passions with like-minded colleagues ⬝Inclusive environment with many activities organized by the studios or the employees ⬝Commitment to making the best game possible for the fans, including listening to community feedback   * Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.   ------------------------------------------   Programmeur moteur   Maintes fois primé, Larian Studios a amplement démontré sa volonté deproposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate3 et Divinity: Original Sin2 se tourne vers de nouveaux projets, nous sommes en quête d'un programmeur moteur qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.   Responsabilités   ⬝Travailler sur tous les aspects du développement du moteur ⬝En particulier, sur les systèmes liés aux animations ⬝Écrire du code performant, robuste et maintenable ⬝Déboguer et optimiser le code, et faire du profilage, pour atteindre nos objectifs en termes de qualité et de performance ⬝Participer aux revues du code, aux tests et à la documentation ⬝Démontrer une volonté manifeste de créer des jeux du plus haut niveau de qualité possible ⬝Participer activement au design et à la production du moteur, mais aussi d'outils et de systèmes de gameplay ⬝Servir de mentor aux membres de l'équipe et les soutenir   Profil recherché   ⬝Une maîtrise du C++ ⬝Une ouverture d'esprit et la volonté de collaborer, d'expérimenter et d'améliorer des fonctionnalités sp
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