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Lead Character Artist

streamlinestudios
Companystreamlinestudios
CategoryDesign
LocationMY
Remote
EmploymentNot stated
LevelLead
SalaryNot stated by the employer
First seen24 Jul 2026 (the employer did not state a posting date)
Last verified7 Aug 2026
SourceEmployer ATS (bamboohr)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
About Us Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers. Description As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great. This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance. Duties and Responsibilities • Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project. • Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets. • Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed. • Create briefs and documentation for asset creation and training. • Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review. • Interact with artists on the client/partner side to ensure expectations are met and understood. • Diagnose client/partner technology and processes, and train artists in using them where required. • Identify and recommend growth areas for each artist to the Art Director. • Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance. • Support team well-being by monitoring morale and flagging potential risks to the Art Director. Requirements Full proficiency in the following software and tools: • 3ds Max / Maya • Substance Painter • ZBrush • Photoshop • PBR workflow Working knowledge of: • Blender Intermediate to high proficiency in: • Unreal Engine character set-up • Unreal Engine rendering (lighting, rendering) Highly proficient in at least one of the following, and intermediate in the rest: • Human anatomy • Creature anatomy • Hard-surface modeling • Cloth sculpting or simulation Also required: • Passion for game development. • Proficiency in game engine technologies such as Unreal, with asset integration. • Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking. • Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.). • A keen eye for light, shade, color, and detail in creating texture maps across material types. Beneficial Skills • Experience with scripting languages. • Ability to guide and train junior artists. • Experience using Substance Designer. • Skill in one or more related disciplines — concepting, animation, visual effects, or technical art. Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning. Stay updated on future job opportunities at Streamline Studios by subscribing to our  Careers Newsletter