Pipeline TD - Lead
Bardel Entertainment
| Company | Bardel Entertainment |
| Category | Operations & Admin |
| Location | Vancouver |
| Remote | On-site (inferred) |
| Employment | Not stated |
| Level | Lead |
| Salary | Not stated by the employer |
| Posted | 12 Aug 2026 |
| Last verified | 12 Aug 2026 |
| Source | The employer's own careers page (company_site) |
Description
Pipeline TD - LeadDescriptionOUR STORYFor more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation. Our fearless pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything! If you want to be part of a culture that embraces innovative ideas, techniques, and technologies without hesitation or fear of failure, come and join us.RequirementsReporting to the Head of Pipeline, the Pipeline Lead - Core is responsible for the design, development, and maintenance of the studio's internal pipeline library ecosystem, CI/CD infrastructure, and core services including the package management system.This role leads the Core Pipeline TD team, sets engineering standards for pipeline code across the studio, and bridges technical and creative departments to ensure stable, well-tested tools and scalable infrastructure across the studio’s pipeline.What you’ll be doing:Pipeline Development & OptimizationLead the design and implementation of the studio’s internal pipeline library ecosystem, including libraries for environment resolution, path management, logging, farm submission/management, ShotGrid integration, etc.Own package management strategy and tooling across the pipeline (Rez), including environment resolution, dependency management, and package distribution.Collaborate with Systems & other pipeline teams to identify workflow bottlenecks & develop tailored solutions to support their work across Maya, Nuke, Houdini, Katana, and BlenderEnsure services, libraries, and tools are stable, well-documented, and follow coding standards set by the pipeline team.Team Leadership & MentorshipMentor and manage a team of pipeline developers and technical directors; providing code review, guidance, and support for their professional growthSet and enforce engineering standards & architectural decisions across the team’s codebaseFoster cross-departmental collaboration to ensure alignment on technical and aesthetic goalsTechnical Oversight & InnovationProvide technical leadership in areas such as Production tracking systems, Package management (Rez), Containerized web services (Docker, K8s, Flask, FastAPI), Python best practices, etc.Own and evolve the studio’s Github Actions CI/CD system.Stay current with industry trends and emerging technologies to drive innovation and continuous improvement.Research and evaluate emerging platform architectures.Investigate and resolve DCC/render infrastructure issues spanning application crashes, environment configuration, and render node provisioning.Project & Release ManagementImplement release scheduling policies and rollback plans to minimize disruption during major updatesAuthor recurring pipeline status updates covering farm stability, core library development, and other initiativesDocumentation & TrainingCreate and maintain documentation and standards guides for internal libraries, CI/CD workflows, and coding conventionsProvide training and support to pipeline developers, TDs, TAs, and artists on internal tools, workflows, and best practicesCross-Departmental IntegrationAct as a liaison between Production, Pipeline, Systems, and Desktop teams to ensure smooth coordination and communicationSupport the integration of DCC applications & core services with broader studio infrastructure across Windows 10, 11, and Rocky 9 Linux environmentsWhat you’ll need:3+ years of experience in VFX, Animation, or Games pipeline developmentStrong proficiency in Python, both OOP and functional, with experience designing internal librariesExperience with package management systems (Rez or equivalent)Experience with CI/CD systems (GitHub Actions or equivalent), source control, and automated testing/linting workflowsExperience with industry-standard DCC applications (Maya, Nuke, Houdini, Katana) & render fa...