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Rendering

Genesis
CompanyGenesis
CategoryUncategorised
LocationParis
RemoteHybrid
EmploymentNot stated
LevelNot stated
SalaryNot stated by the employer
Posted30 Apr 2026
Last verified31 Jul 2026
SourceEmployer career page (ashby)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
What You'll Do - Develop a high-throughput rendering pipeline for training robotics foundation models - Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models - Build an efficient platform for large-scale robotics training and evaluation - Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training - Collaborate with a team of driven individuals committed to building general-purpose Physical AI What You’ll Bring - Passion for your craft and demonstrated excellence in rendering and graphics engineering - Exceptional ownership and initiative—finding and solving problems independently - Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years) - A deep and holistic understanding of rendering pipelines - Production-level expertise in C++ and CUDA - Bonus: Experience in physics simulation
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Rendering — Genesis · Job Opportunities API