Rendering
Genesis
| Company | Genesis |
| Category | Uncategorised |
| Location | Paris |
| Remote | Hybrid |
| Employment | Not stated |
| Level | Not stated |
| Salary | Not stated by the employer |
| Posted | 30 Apr 2026 |
| Last verified | 31 Jul 2026 |
| Source | Employer career page (ashby) |
Description
What You'll Do
- Develop a high-throughput rendering pipeline for training robotics foundation models
- Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
- Build an efficient platform for large-scale robotics training and evaluation
- Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
- Collaborate with a team of driven individuals committed to building general-purpose Physical AI
What You’ll Bring
- Passion for your craft and demonstrated excellence in rendering and graphics engineering
- Exceptional ownership and initiative—finding and solving problems independently
- Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
- A deep and holistic understanding of rendering pipelines
- Production-level expertise in C++ and CUDA
- Bonus: Experience in physics simulation