Job Opportunities API

The Public Ledger of Openings

← Back to the ledger

Senior Character Artist

Rebellion
CompanyRebellion
CategoryDesign
LocationOxford
RemoteOn-site
EmploymentFull-time
LevelSenior
SalaryNot stated by the employer
Posted7 May 2026
Last verified8 Aug 2026
SourceEmployer ATS (workable)
Applications are handled by the employer, not by us.Apply on the employer's site →
Description
We want you to #JOINTHEREBELLION!   For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.  We are looking for an experienced Senior Character Artist to join our passionate Art department to work on an upcoming 3rd person tactical shooter.  You will play a key role in the team producing high-quality character models for the project and ensure that the integration of the work is in line with the technical constraints and artistic direction.      You will be working within an experienced team with a proven record of delivering quality products. The ideal candidate should demonstrate an exceptional eye for detail, creative flair, and a drive for excellence.   This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.  Responsibilities:  Produce high-quality character models in their entirety respecting as closely as possible the concept art    Become familiar with the character list and understand their actions and psychological aspects to create credible characters    Create additional character assets such as hair, accessories, armour, weapons, etc    Work with Outsource companies to provide asset packs and give detailed feedback on their work    Provide primary models to technical animators so they can integrate them into the engine and test first gameplay intentions.     Touch-up textures after engine integration to optimize quality    Deliver clean and optimized low polygon models, and efficient UV layouts according to the project’s technical requirements    Support the Lead Character Artist in any ad hoc tasks and duties