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Senior Product Manager - Tech, Experimentation & Failure

flightstory
Companyflightstory
CategoryProduct
Location
Remote
EmploymentNot stated
LevelManager
SalaryNot stated by the employer
Posted3 Aug 2026
Last verified11 Aug 2026
SourceEmployer ATS (teamtailor)
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Description
SENIOR PRODUCT MANAGER - TECH, EXPERIMENTATION & FAILURE COMPANY: STEVEN.COM REPORTING TO: CITO LOCATION: LONDON ABOUT STEVEN.COM Steven.com is building the operating system for the creator economy, forecast to pass a trillion dollars by the early 2030's. This industry is currently held back by fragmented tools and a lack of professional infrastructure. Steven.com is the unlock. We are the end-to-end Operating System designed to scale what is irreplaceably human. We have built proprietary technology and obsessed teams to identify and scale the highest-potential creators across our core pillars: Creator Media: Amplifying reach, influence, and trust Creator Community: Transforming audiences into connected tribes Creator Products: Providing creators with the infrastructure to build and back aligned products and ventures Powered by Creator Tech & Intelligence: A proprietary data and technology suite that fuels smarter decisions and drives innovation across the entire flywheel. Our Experimentation & Failure team has one of the most strategically important and unusual mandates at Steven.com : increase the rate of failure. As Steven Bartlett puts it: "the path to the correct answer is out-failing your competition." This isn't a growth team or an optimisation function. It's the team that exists to make sure we learn faster than anyone else. ROLE MISSION Lead the Experimentation & Failure team, reporting to the CITO. You'll out-experiment and out-fail the competition - running high-velocity, rigorous experiments across every show, creator, piece of content, and commercial bet at Steven.com , while building a team and a culture that treats deliberate failure as the primary learning mechanism. This is deeply hands-on: you'll be setting hypotheses, isolating variables, checking statistical power, reading results, and moving to the next test - not directing from a distance. KEY OUTCOMES Own and drive the experimentation agenda across every show, creator, and IP property in the FlightStory portfolio - from podcast topic selection and episode structure through to thumbnail design and social tile copy. No detail too small to test. Lead hypothesis formation for every experiment, with clear success, failure, and inconclusive criteria defined in advance - and enforce single-variable discipline across the board. Ensure every experiment is adequately powered before launch: sample sizes calculated, measurement windows defined, results interpretable by design. Systematically increase experimentation velocity and build the intake process that makes high-volume testing the default across FlightStory and Steven.com . Build institutional memory - a searchable, structured record of every experiment run, what was learned, and what was decided - as a compounding organisational asset. Partner with the VP of Engineering & Applied AI to apply AI tooling to experiment design, analysis, and reporting, and to ensure infrastructure supports testing at this velocity. CORE COMPETENCIES Deep, first-principles command of experimentation mathematics: statistical significance, power, sample size calculation, p-values, confidence intervals, Type I/II errors, and the difference between statistical and practical significance. Genuine mastery of the scientific method applied to product and content - hypothesis formation, single-variable isolation, measurement design, and result interpretation. A track record of building experimentation culture, not just running tests - creating an environment where the whole team experiments and failure is rewarded. Comfortable querying data and working shoulder-to-shoulder with engineers and data scientists at implementation depth. Strong written and verbal communication - able to write a hypothesis an engineer respects and explain a result a producer will